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'''Skills Required''': Knowledge of GNU build systems, Makefiles, configure files, chasing library dependencies, how to use a compiler. No m-scripting or C++ necessary, beyond understanding [http://david.rothlis.net/c/compilation_model/ the C++ compilation model]. | '''Skills Required''': Knowledge of GNU build systems, Makefiles, configure files, chasing library dependencies, how to use a compiler. No m-scripting or C++ necessary, beyond understanding [http://david.rothlis.net/c/compilation_model/ the C++ compilation model]. | ||
== Improve | == Improve macOS binary packaging == | ||
We would like to be able to easily generate binary packages for | We would like to be able to easily generate binary packages for macOS. Right now, it's difficult and tedious to do so. Most OS X users install Octave using one of the source-based package managers such as Homebrew or MacPorts. Any way to help us build a binary package would be appreciated. Required knowledge is understanding how building binaries in macOS works. Our current approach to building binaries for Windows is to cross-compile from a GNU system using [http://mxe.cc/ MXE], something similar may be possible for OS X ([http://lilypond.org/gub/ GUB]?). | ||
'''Skills Required''': Knowledge of GNU build systems, Makefiles, configure files, chasing library dependencies, how to use a compiler. If you choose to work on GUB, Python will be required. No m-scripting or C++ necessary, beyond understanding [http://david.rothlis.net/c/compilation_model/ the C++ compilation model]. | '''Skills Required''': Knowledge of GNU build systems, Makefiles, configure files, chasing library dependencies, how to use a compiler. If you choose to work on GUB, Python will be required. No m-scripting or C++ necessary, beyond understanding [http://david.rothlis.net/c/compilation_model/ the C++ compilation model]. |