User:Sudhir27: Difference between revisions

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694 bytes removed ,  18 March 2018
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* Did you select a task from our list of proposals and ideas?
* Did you select a task from our list of proposals and ideas?
** If yes, what task did you choose? Please describe what part of it you especially want to focus on if you can already provide this information. ''Please also wiki-link the page for your elaborated proposal here.''
** If yes, what task did you choose? Please describe what part of it you especially want to focus on if you can already provide this information. ''Please also wiki-link the page for your elaborated proposal here.''
*:I want to work on SPQR Interface.I also have a interest in mathematics and I also know how to do QR factorization of sparse matrix so I think this project will be best for me.
* Please provide a rough estimated timeline for your work on the task. ''This should include the GSoC midterms and personal commitments like exams or vacation ("non-coding time"). If possible, include two or three milestones you expect.''
* Please provide a rough estimated timeline for your work on the task. ''This should include the GSoC midterms and personal commitments like exams or vacation ("non-coding time"). If possible, include two or three milestones you expect.''
[[Category: Summer of Code]]
[[Category: Summer of Code]]
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PolarAxes and Plotting Improvements[edit]
Octave currently provides supports for polar axes by using a Cartesian 2-D axes and adding a significant number of properties and callback listerners to get things to work. What is needed is a first class implementation of a "polaraxes" object in C++. This will require creating a new fundamental graphics object type, and programming in C++/OpenGL to render the object. When "polaraxes" exist as an object type then m-files will be written to access them including polaraxes.m, polarplot.m, rticks.m, rticklabels.m, thetaticks, thetaticklabels.m, rlim.m, thetalim.m
Minimum requirements
Ability to read and write C++ code. Ability to read and write Octave code. Experience with OpenGL programming is optional.
Difficulty
Medium.
Mentor
Rik
23

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