GraphicsMagick: Difference between revisions

238 bytes added ,  4 August 2014
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As versions with higher values are not available on the repositories, the solution is to compile it. Octave needs then to be recompiled to use the freshly compiled Magick++ library.
As versions with higher values are not available on the repositories, the solution is to compile it. Octave needs then to be recompiled to use the freshly compiled Magick++ library.
=== Warning ===
If you use QuantumDepth 32, all images will be read with that precision even if they were saved with 8bit. This means that a 100MB 8bit image will temporarly take 400MB memory before Octave resizes it back down to 100MB.


== Magick++ ==
== Magick++ ==
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