1,852
edits
(→Interpreter: Strip finished items.) |
(→Graphics: Strip finished items, update links.) |
||
Line 291: | Line 291: | ||
* Implement one-to-many (Broadcast, Scatter), many-to-one (Reduce, Gather), and many-to-many (All Reduce, Allgather) communication routines | * Implement one-to-many (Broadcast, Scatter), many-to-one (Reduce, Gather), and many-to-many (All Reduce, Allgather) communication routines | ||
=Graphics= | = Graphics = | ||
*Correctly handle case where DISPLAY is unset. Provide --no-window-system or --nodisplay (?) option. Provide --display=DISPLAY option? How will this work with gnuplot (i.e., how do we know whether gnuplot requires an X display to display graphics)? | * Correctly handle case where DISPLAY is unset. Provide --no-window-system or --nodisplay (?) option. Provide --display=DISPLAY option? How will this work with gnuplot (i.e., how do we know whether gnuplot requires an X display to display graphics)? | ||
* Implement a Cairo-based renderer for 2D-only graphics, with support for PS/PDF/SVG output (for printing). | * Implement a Cairo-based renderer for 2D-only graphics, with support for PS/PDF/SVG output (for printing). | ||
Line 301: | Line 299: | ||
* On 'imagesc' plots, report the matrix values also based on the mouse position, updating on mouse moving. | * On 'imagesc' plots, report the matrix values also based on the mouse position, updating on mouse moving. | ||
* Add map-creating capabilities similar to the Matlab [ | * Add map-creating capabilities similar to the Matlab [https://www.mathworks.com/help/map/functionlist.html Mapping toolbox] for inclusion in the Octave Forge [https://sourceforge.net/p/octave/mapping mapping package]. | ||
* Add data cursor to trace data values in figure. | * Add data cursor to trace data values in figure. | ||
== Non-OpenGL renderer == | == Non-OpenGL renderer == | ||
Line 323: | Line 313: | ||
Text objects in plots (like titles, labels, texts...) in the OpenGL renderer only support plain text and TeX. The latter consists of a very limited subset of the TeX language. On the other hand, the LaTeX formatting support is expected to provide full LaTeX capabilities. There are various approaches that can be used: | Text objects in plots (like titles, labels, texts...) in the OpenGL renderer only support plain text and TeX. The latter consists of a very limited subset of the TeX language. On the other hand, the LaTeX formatting support is expected to provide full LaTeX capabilities. There are various approaches that can be used: | ||
* Use an external LaTeX engine: this is the most straightforward, but it requires users to install a LaTeX distribution and setup Octave to use it. | * Use an external LaTeX engine: this is the most straightforward, but it requires users to install a LaTeX distribution and setup Octave to use it. | ||
* Use an external library that supports LaTeX syntax, e.g. [ | * Use an external library that supports LaTeX syntax, e.g. [https://github.com/opencollab/jlatexmath JLaTeXMath] a Java API to display LaTeX code, [https://github.com/nathancarter/qtmathjax qtmathjax] a Qt based library that executes MathJax in a background web page. | ||
* Implement our own LaTeX parser and renderer. The matplotlib project [http://matplotlib.sourceforge.net/users/usetex.html has already done this in Python] and might be used as an example of how to do this in Octave. There is also [https://github.com/jkriege2/JKQtPlotter JKQtPlotter], a Qt based plotting application which implements its own LaTeX parser/renderer in C++. | * Implement our own LaTeX parser and renderer. The matplotlib project [http://matplotlib.sourceforge.net/users/usetex.html has already done this in Python] and might be used as an example of how to do this in Octave. There is also [https://github.com/jkriege2/JKQtPlotter JKQtPlotter], a Qt based plotting application which implements its own LaTeX parser/renderer in C++. | ||