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Implement transparency and lighting in OpenGL backend(s). A basic implementation was available in [http://octave.svn.sourceforge.net/viewvc/octave/trunk/octave-forge/extra/jhandles/ JHandles]. This needs to be ported/re-implement/re-engineered/optimized in the C++ OpenGL renderer of Octave. | Implement transparency and lighting in OpenGL backend(s). A basic implementation was available in [http://octave.svn.sourceforge.net/viewvc/octave/trunk/octave-forge/extra/jhandles/ JHandles]. This needs to be ported/re-implement/re-engineered/optimized in the C++ OpenGL renderer of Octave. | ||
=== Object selection in OpenGL renderer === | |||
This project is about the implementation of a selection method of graphics elements within the OpenGL renderer [http://glprogramming.com/red/chapter13.html] | |||
=== Non-OpenGL renderer === | === Non-OpenGL renderer === |
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