Geometry package: Difference between revisions

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== Tutorials ==
== Tutorials ==
=== Loading SVG files ===
=== Loading SVG files ===
 
'''<span style="color:#FF0000;">Coming soon</span>'''
=== Meshing Octave ===
=== Meshing Octave ===
'''<span style="color:#FF0000;">Under construction</span>'''
<!--'''<span style="color:#FF0000;">Under construction</span>''' -->


This tutorial shows the workflow to generate a triangular mesh inside an arbitrary region.
This tutorial shows the workflow to generate a triangular mesh inside an arbitrary region.
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[[File:octave.png|200px|center]]
[[File:octave.png|200px|center]]


<!-- <syntaxhighlight lang="matlab"> -->
<!-- {{SyntaxHighlight| -->
{{Code|Loading the file as polygon compatible with geometry package|<pre>
{{Code|Loading the file as polygon compatible with geometry package|<syntaxhighlight lang="octave" style="font-size:13px">
octavesvg = svg ("octave.svg").normalize();
octavesvg = svg ("octave.svg").normalize();
ids      = octavesvg.pathid();
ids      = octavesvg.pathid();
P        = octavesvg.path2polygon (ids{1}, 12)(1:end-1,:);
P        = octavesvg.path2polygon (ids{1}, 12)(1:end-1,:);
P        = bsxfun (@minus, P, centroid (P));
P        = bsxfun (@minus, P, centroid (P));
</pre>}}
</syntaxhighlight>}}
 
Now we have our SVG as a polygon compatible with the Geometry package format. You can plot the polygon using the function {{Codeline|drawPolygon}}.  
Now we have our SVG as a polygon compatible with the Geometry package format. You can plot the polygon using the function {{Codeline|drawPolygon}}.  
{{Code|Plotting a polygon compatible with geometry package|<pre>
{{Code|Plotting a polygon compatible with geometry package|<syntaxhighlight lang="matlab" style="font-size:13px">
drawPolygon (P, "-o");
drawPolygon (P, "-o");
</pre>}}
</syntaxhighlight>}}
As you can see the polygon has lots of points. We need to simplify the polygon in order to obtain a mesh of reasonable size. Otherwise gmsh will have problems meshing and the result could be huge (or a segmentation fault :( ). The package geometry comes with a simplification function but as of version 1.4.0, this function is very naïve and wont fix this problem. If you know how to simplify polygons you can contribute!
As you can see the polygon has lots of points. We need to simplify the polygon in order to obtain a mesh of reasonable size. Otherwise gmsh will have problems meshing and the result could be huge (or a segmentation fault :( ). The package geometry (> 1.5.0) comes with a simplification function that uses the [http://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm Ramer-Douglas-Peucker algorithm] to reduce thenumber of points in the polygon.
We are going to reduce the amount of points of the polygon in a drastic and destructive way (i.e. the shape may be considerably damaged). The codes to do so follows, in the future a better procedure will be published here.
{{Code|Symplification of a polygon compatible with geometry package|<syntaxhighlight lang="octave" style="font-size:13px">
{{Code|Symplification of a polygon compatible with geometry package|<pre>
P = simplifypolygon(P, 'tol', 1e-3);  
Ps = P;
</syntaxhighlight>}}
= 1e6;
You should play with the tolerance option until you get a nice polygon.
thrsd = 0.38;
while n > size (Ps,1)
  n = size (Ps,1);
  ds = sqrt (sumsq (Ps(1:end,:) - Ps([2:end 1],:),2));
  Ps = Ps(ds > mean (ds)*(1-thrsd),:);
end
whos P Ps
P  = Ps;  
</pre>}}


The next step is to mesh the interior of the polygon. To do this we could just call {{Codeline|delaunay}} on the polygon and be done with it, but in general such mesh wont be so nice (you will need to add interior points). A very effective way of generating a good mesh is to use the package {{Forge|msh}}, which requires [http://geuz.org/gmsh/ Gmsh] installed in your system. The function {{Codeline|data2geo}} in the Geometry package makes our work very easy:
The next step is to mesh the interior of the polygon. To do this we could just call {{Codeline|delaunay}} on the polygon and be done with it, but in general such mesh wont be so nice (you will need to add interior points). A very effective way of generating a good mesh is to use the package {{Forge|msh}}, which requires [http://geuz.org/gmsh/ Gmsh] installed in your system. The function {{Codeline|data2geo}} in the Geometry package makes our work very easy:


{{Code|Generating mesh for plot with msh package|<pre>
{{Code|Generating mesh for plot with msh package|<syntaxhighlight lang="octave" style="font-size:13px">
pkg load msh
pkg load msh
filename = tmpnam ();
filename = tmpnam ();
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data2geo (P, meshsize, "output", [filename ".geo"]);
data2geo (P, meshsize, "output", [filename ".geo"]);
T        = msh2m_gmsh (filename);
T        = msh2m_gmsh (filename);
</pre>}}
</syntaxhighlight>}}


<!-- </syntaxhighlight> -->
<!-- </syntaxhighlight> -->
After this code finishes, the structure T contains our mesh. To plot the generated mesh we use the function {{Codeline|pdemesh}} from the {{Forge|fpl}} package. In general is a good idea to use the openGL render (called ''fltk'') to plot meshes.
After this code finishes, the structure T contains our mesh. To plot the generated mesh we use the function {{Codeline|pdemesh}} from the {{Forge|fpl}} package. In general is a good idea to use the openGL render (called ''fltk'') to plot meshes.


{{Code|Plotting mesh with fpl package|<pre>
{{Code|Plotting mesh with fpl package|<syntaxhighlight lang="octave" style="font-size:13px">
pkg load fpl  
pkg load fpl  
graphics_toolkit ('fltk')
graphics_toolkit ('fltk')
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axis tight
axis tight
axis equal
axis equal
</pre>}}
</syntaxhighlight>}}


The output should look something like this
The output should look something like this
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* [http://sourceforge.net/apps/mediawiki/matgeom/index.php?title=Main_Page matGeom]
* [http://sourceforge.net/apps/mediawiki/matgeom/index.php?title=Main_Page matGeom]


[[Category:OctaveForge]]
[[Category:Octave Forge]]
[[Category:Packages]]

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