Difference between revisions of "Create a MacOS X App Bundle Using Homebrew"
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Revision as of 17:35, 16 October 2019
This tutorial explains how to build Octave.app (version >4) using Homebrew. It is recommended that users either
- download Octave 4.0.2 with graphical user interface (OS X 10.9+),
- download Octave 4.0.2 with command line interface (OS X 10.9+)
- Install Xcode via the Mac App Store.
- Install the command line tools by
- Optional: install XQuartz, e.g. if you want to use Gnuplot with X11 backend.
Creating the App Bundle and Disk Image
The script "install_octave.sh" from the github repository
will ask some questions, e.g. regarding the installation path (
/Applications/Octave.app is recommended) or whether Octave should be compiled with or without graphical user interface and finally whether a disk image should be created or not. If you choose to install to the Applications folder then the script needs to run with administration rights.
- Plotting should work with Gnuplot and Qt graphic toolkits. However, sometimes it takes a long time to initialize.
- the application bundle is not relocatable (must be placed in the /Applications directory).
- [ctrl]+c crashes the GUI, cf. Bug 37672.