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(Add separator recommendation between member functions and variables.) |
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== Formatting == | == Formatting == | ||
=== Line Length === | |||
Maximal length of source lines is 79 characters. | |||
=== Indentation === | === Indentation === | ||
Use only spaces | * Use only spaces. | ||
* Tabs are prohibited. | |||
* Indent with 2 spaces at a time. | |||
==== Control structures (if, while, ...) ==== | |||
When indenting, indent the statement after control | When indenting, indent the statement after control | ||
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is a compound statement, indent ''both'' the curly braces and the | is a compound statement, indent ''both'' the curly braces and the | ||
body of the statement (so that the body gets indented by ''two'' | body of the statement (so that the body gets indented by ''two'' | ||
indents). | indents). | ||
Example: | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
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If you have nested {{codeline|if}} statements, use extra braces for extra | If you have nested {{codeline|if}} statements, use extra braces for extra | ||
clarification. | clarification. | ||
==== Split long expressions ==== | |||
Split long expressions in such a way that a continuation line starts | Split long expressions in such a way that a continuation line starts | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== Non indenting whitespace === | ==== Non-indenting whitespace ==== | ||
Consider putting extra braces around a multi-line expression to make it | Consider putting extra braces around a multi-line expression to make it | ||
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put extra braces anywhere if it improves clarity. | put extra braces anywhere if it improves clarity. | ||
=== Pointer and Reference appearance === | |||
and | |||
Declarations of pointers have the '*' character cuddled with the name of the variable. | Declarations of pointers have the '*' character cuddled with the name of the variable. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== | === Miscellaneous === | ||
The negation operator is written with a space between the operator | |||
and its target, e.g., {{codeline|! A}}. | |||
=== Function headers === | === Function headers === | ||
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parenthesis. You should put a space before the left open parenthesis and after | parenthesis. You should put a space before the left open parenthesis and after | ||
commas, for both function definitions and function calls. | commas, for both function definitions and function calls. | ||
=== Class declarations === | |||
The access specifier ({{codeline|public}}, {{codeline|protected}}, {{codeline|private}}) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "{{codeline|class}}" = "{{codeline|private}}"). | |||
Within a class, the different access blocks should appear in the order 1) {{codeline|public}}, 2) {{codeline|protected}}, 3) {{codeline|private}}. | |||
Within an access block, member functions should be specified before member variables. If there are both member functions and member variables use | |||
//-------- | |||
between the sections to visually separate the two categories. | |||
=== Namespace === | === Namespace === | ||
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names consisting of 1-2 letters. Do not use mixed case names. | names consisting of 1-2 letters. Do not use mixed case names. | ||
=== Member Variables === | |||
Member variables should use the prefix "m_" whenever possible. | |||
=== Class Variables === | |||
Class variables should use the prefix "s_" (for "static") whenever possible. | |||
=== Filenames === | |||
As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file. For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password". | |||
== Header Files == | == Header Files == | ||
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=== references === | === references === | ||
Use references when passing variables that will be changed | Use references when passing variables that will be changed by a subroutine rather than the C-style method of passing pointers. | ||
than the C-style method of passing pointers. | |||
When passing variables that are large, but will not be changed in a subroutine (read-only) | {| class="wikitable" | ||
, consider using 'const' references. This helps avoid overflowing the finite stack capacity | ! style="color:green;" | good | ||
of a program while still ensuring that read-only access is enforced. | ! style="color:darkred;" | bad | ||
|- | |||
| <syntaxhighlight lang="c++"> | |||
void foo (int& a_ref) | |||
{ | |||
// foo changes content of `a_ref` | |||
a_ref = a_ref + 1; | |||
} | |||
void bar () | |||
{ | |||
int a = 42; | |||
foo (a); | |||
} | |||
</syntaxhighlight> | |||
| <syntaxhighlight lang="c++"> | |||
void foo (int *a_ptr) | |||
{ | |||
// foo changes content of `a_ptr` | |||
*a_ptr = *aptr + 1; | |||
} | |||
void bar () | |||
{ | |||
int a = 42; | |||
foo (&a); | |||
} | |||
</syntaxhighlight> | |||
|} | |||
When passing variables that are large, but will not be changed in a subroutine (read-only), consider using 'const' references. This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced. | |||
{| class="wikitable" | |||
! style="color:green;" | good | |||
! style="color:darkred;" | bad | |||
|- | |||
| <syntaxhighlight lang="c++"> | |||
void foo (const std::string& str_ref) | |||
{ | |||
// foo does not change content of `str_ref` | |||
} | |||
void bar () | |||
{ | |||
std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()"); | |||
foo (str); | |||
} | |||
</syntaxhighlight> | |||
| <syntaxhighlight lang="c++"> | |||
void foo (std::string str_copy) | |||
{ | |||
// foo does not change content of `str_copy` | |||
} | |||
void bar () | |||
{ | |||
std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()"); | |||
foo (str); | |||
} | |||
</syntaxhighlight> | |||
|} | |||
=== std::string === | === std::string === |
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