C++ style guide: Difference between revisions

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== Formatting ==
== Formatting ==
=== Line Length ===
Maximal length of source lines is 79 characters.


=== Indentation ===
=== Indentation ===


Use only spaces, and indent 2 spaces at a time.
* Use only spaces.
* Tabs are prohibited.
* Indent with 2 spaces at a time.


We use spaces for indentation. Absolutely do not use tabs in your code.
==== Control structures (if, while, ...) ====
You should probably set your editor to emit spaces when you hit the tab key.


When indenting, indent the statement after control
When indenting, indent the statement after control
Line 19: Line 24:
is a compound statement, indent ''both'' the curly braces and the
is a compound statement, indent ''both'' the curly braces and the
body of the statement (so that the body gets indented by ''two''
body of the statement (so that the body gets indented by ''two''
indents). This format is known as "GNU style" and is an option for
indents).
some code formatting tools.  Example indenting:
 
Example:


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 34: Line 40:
If you have nested {{codeline|if}} statements, use extra braces for extra
If you have nested {{codeline|if}} statements, use extra braces for extra
clarification.
clarification.
==== Split long expressions ====


Split long expressions in such a way that a continuation line starts
Split long expressions in such a way that a continuation line starts
Line 46: Line 54:
</syntaxhighlight>
</syntaxhighlight>


=== Non indenting whitespace ===
==== Non-indenting whitespace ====


Consider putting extra braces around a multi-line expression to make it
Consider putting extra braces around a multi-line expression to make it
Line 52: Line 60:
put extra braces anywhere if it improves clarity.
put extra braces anywhere if it improves clarity.


The negation operator is written with a space between the operator
=== Pointer and Reference appearance ===
and its target, e.g., {{codeline|! A}}.


Declarations of pointers have the '*' character cuddled with the name of the variable.
Declarations of pointers have the '*' character cuddled with the name of the variable.
Line 67: Line 74:
</syntaxhighlight>
</syntaxhighlight>


=== Line Length ===
=== Miscellaneous ===


Keep the length of source lines to 79 characters or less, for maximum
The negation operator is written with a space between the operator
readability in the widest range of environments.  This is inherited from
and its target, e.g., {{codeline|! A}}.
the [https://www.gnu.org/prep/standards/standards.html#Formatting GNU Coding Standards].


=== Function headers ===
=== Function headers ===
Line 88: Line 94:
parenthesis.  You should put a space before the left open parenthesis and after
parenthesis.  You should put a space before the left open parenthesis and after
commas, for both function definitions and function calls.
commas, for both function definitions and function calls.
=== Class declarations ===
The access specifier ({{codeline|public}}, {{codeline|protected}}, {{codeline|private}}) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "{{codeline|class}}" = "{{codeline|private}}").
Within a class, the different access blocks should appear in the order 1) {{codeline|public}}, 2) {{codeline|protected}}, 3) {{codeline|private}}.
Within an access block, member functions should be specified before member variables.  If there are both member functions and member variables use
    //--------
between the sections to visually separate the two categories.


=== Namespace ===
=== Namespace ===
Line 137: Line 155:
names consisting of 1-2 letters.  Do not use mixed case names.
names consisting of 1-2 letters.  Do not use mixed case names.


=== Member Variables ===
Member variables should use the prefix "m_" whenever possible.
=== Class Variables ===
Class variables should use the prefix "s_" (for "static") whenever possible.
=== Filenames ===
As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file.  For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password".


== Header Files ==
== Header Files ==
Line 176: Line 205:
=== references ===
=== references ===


Use references when passing variables that will be changed to subroutines rather
Use references when passing variables that will be changed by a subroutine rather than the C-style method of passing pointers.
than the C-style method of passing pointers.
 
{| class="wikitable"
! style="color:green;" | good
! style="color:darkred;" | bad
|-
| <syntaxhighlight lang="c++">
void foo (int& a_ref)
{
  // foo changes content of `a_ref`
  a_ref = a_ref + 1;
}
 
void bar ()
{
  int a = 42;
  foo (a);
}
</syntaxhighlight>
| <syntaxhighlight lang="c++">
void foo (int *a_ptr)
{
  // foo changes content of `a_ptr`
  *a_ptr = *aptr + 1;
}
 
void bar ()
{
  int a = 42;
  foo (&a);
}
</syntaxhighlight>
|}


When passing variables that are large, but will not be changed in a subroutine (read-only)
When passing variables that are large, but will not be changed in a subroutine (read-only), consider using 'const' references.  This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.
, consider using 'const' references.  This helps avoid overflowing the finite stack capacity
of a program while still ensuring that read-only access is enforced.


=== C++11 features ===
{| class="wikitable"
! style="color:green;" | good
! style="color:darkred;" | bad
|-
| <syntaxhighlight lang="c++">
void foo (const std::string& str_ref)
{
  // foo does not change content of `str_ref`
}


C++11 features are generally allowed. Check if the feature you want to
void bar ()
use has been already used.  If not, ask on the mailing list.
{
  std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()");
  foo (str);
}
</syntaxhighlight>
| <syntaxhighlight lang="c++">
void foo (std::string str_copy)
{
  // foo does not change content of `str_copy`
}


void bar ()
{
  std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()");
  foo (str);
}
</syntaxhighlight>
|}


=== std::string ===
=== std::string ===


When an empty string is required, use "", rather than creating an empty
When an empty string is required, use <code>""</code>, rather than creating an empty
string object with std::string ().
string object with <code>std::string ()</code>.


=== auto ===
=== auto ===
Line 207: Line 289:
Always use one of the four C++ long style casting forms ({{codeline|static_cast}}, {{codeline|dynamic_cast}}, {{codeline|reinterpret_cast}}, {{codeline|const_cast}}) rather than C-style forms (type cast {{codeline|(new_type) variable}} or the function form {{codeline|new_type (variable)}}).
Always use one of the four C++ long style casting forms ({{codeline|static_cast}}, {{codeline|dynamic_cast}}, {{codeline|reinterpret_cast}}, {{codeline|const_cast}}) rather than C-style forms (type cast {{codeline|(new_type) variable}} or the function form {{codeline|new_type (variable)}}).


=== C++14 ===
=== C++11 features ===
 
A C++11 compatible compiler is required for [[Building | building Octave]].  Please make use of all C++11 features.
 
=== C++14, C++17, C++20 features ===


Do not use C++14 features.  Octave is widely used in very old systems and we
Try to avoid C++14, C++17, or C++20 features.  Octave is widely used in very old systems and we want them to be able to use up to date versions of Octave.  Building a recent compiler in such systems is not a trivial task so the limitation must happen
want them to be able to use up to date versions of Octave.  Building a recent
compiler in such systems is not a trivial task so the limitation must happen
in Octave.
in Octave.


An exception: code that requires C++14 feature must also implement an
If the implementation using a C++14, C++17, or C++20 feature is very beneficial, make it optional via <code>configure</code> feature detection or also implement an alternative code in the absence of said feature.  In any case, please get in contact with the Octave maintainers on [https://octave.discourse.group/c/maintainers/7 Discourse].
alternative code in the absence of said feature.  In such case, use a
configure check. This increases maintenance a lot, must be used sparsely,
and requires approval from other maintainers.


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">

Revision as of 00:15, 6 September 2021

A lot of GNU Octave is written in C++. This document details the C++ style used by the GNU Octave project.

Being part of the GNU project, Octave inherits the GNU coding standards.

See also the GNU Octave Octave style guide for how to write m-files.

Formatting

Line Length

Maximal length of source lines is 79 characters.

Indentation

  • Use only spaces.
  • Tabs are prohibited.
  • Indent with 2 spaces at a time.

Control structures (if, while, ...)

When indenting, indent the statement after control structures (like if, while, etc.). If there is a compound statement, indent both the curly braces and the body of the statement (so that the body gets indented by two indents).

Example:

if (have_args)
  {
    idx.push_back (first_args);
    have_args = false;
  }
else
  idx.push_back (make_value_list (args, arg_nm, tmp));

If you have nested if statements, use extra braces for extra clarification.

Split long expressions

Split long expressions in such a way that a continuation line starts with an operator rather than identifier. If the split occurs inside braces, continuation should be aligned with the first char after the innermost braces enclosing the split. Example:

SVD::type type = ((nargout == 0 || nargout == 1)
                  ? SVD::sigma_only
                  : (nargin == 2) ? SVD::economy : SVD::std);

Non-indenting whitespace

Consider putting extra braces around a multi-line expression to make it more readable, even if they are not necessary. Also, do not hesitate to put extra braces anywhere if it improves clarity.

Pointer and Reference appearance

Declarations of pointers have the '*' character cuddled with the name of the variable.

unsigned int *pointer_variable;

However, references have the '&' character cuddled with the type of the variable.

unsigned int& reference_variable;

Miscellaneous

The negation operator is written with a space between the operator and its target, e.g., ! A.

Function headers

Format function headers like this:

static bool
matches_patterns (const string_vector& patterns, int pat_idx,
                  int num_pat, const std::string& name)

The return type of the function and any modifiers are specified on the first line. The function name on the second line should start in column 1, and multi-line argument lists should be aligned on the first char after the open parenthesis. You should put a space before the left open parenthesis and after commas, for both function definitions and function calls.

Class declarations

The access specifier (public, protected, private) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "class" = "private").

Within a class, the different access blocks should appear in the order 1) public, 2) protected, 3) private.

Within an access block, member functions should be specified before member variables. If there are both member functions and member variables use

   //--------

between the sections to visually separate the two categories.

Namespace

All code should be in the octave namespace. This is an ongoing project. We are still moving existing classes into namespaces but all new classes should go somewhere into the "octave" namespace. There is 1 extra level for namespaces inside octave to be used with care, we don't want too many namespaces. Ask before creating a new namespace.

  • Indent namespaces as any other block. Emacs and other editors can do this automatically.
  • Define namespace on the .cc files;
  • Do not use "using X" directives;
  • Do not declare anything on the std namespace;
Code: namespace style on a .h file
// Note indentation
namespace octave
{
  namespace math
  {
    class foo
    {
    public:
      foo (...);
    };
  }
}
Code: namespace style on a .cc file
// Note indentation and that functions are not defined
// as "octave::math::foo:foo"
namespace octave
{
  namespace math
  {
    foo::foo (...)
    {
      ...;
    }
  }
}

Naming

Use lowercase names if possible. Uppercase is acceptable for variable names consisting of 1-2 letters. Do not use mixed case names.

Member Variables

Member variables should use the prefix "m_" whenever possible.

Class Variables

Class variables should use the prefix "s_" (for "static") whenever possible.

Filenames

As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file. For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password".

Header Files

Order of Includes

In source files (not headers files), use the following order with an empty line between each section:

  1. config.h
  2. The C++ wrappers for C headers (cstdlib, cassert, etc.)
  3. C++ standard library headers (iostream, list, map, etc.)
  4. Other library header files (glpk.h, curl.h, etc., should be protected by #if defined (HAVE_FOO_H) since they may be missing on the build system)
  5. Octave's liboctave headers
  6. Octave's libinterp headers
  7. Octave's libgui headers

Other POSIX headers (sys/types.h, unistd.h, etc., should not be included directly into Octave sources. For portability, use a wrapper function. Anything you need is probably already available as a wrapper around a function or header provided by gnulib. See the files in liboctave/wrappers. This is necessary because although gnulib is great for portability, it does not generally work well with C++.

Similarly, Windows headers should not be included directly into Octave sources. Wrappers that provide the needed functionality in an OS-independent way should be used instead. This is almost always possible and there are many examples in the Octave sources.

Each grouping of header files should be alphabetized unless there is some specific reason to not do that. The only case where that is true is in oct-parse.in.yy and there is a comment in the file for that one.

There is a strict ordering of header files/libraries that must be followed. There are no exceptions to these rules:

  • The functions in liboctave/wrappers may only use headers and symbols from gnulib, standard libraries, or OS-dependent libraries. They must not use any headers or symbols from other parts of liboctave, libinterp, or libgui.
  • liboctave must not use any headers or symbols from libinterp or libgui. It must be fully functional without the interpreter or GUI.
  • libinterp must not use any headers or symbols from libgui. It must be fully functional without the GUI.

As much as possible, header files should be independent of other header files.

Header files must not include config.h. Instead, they should begin by including octave-config.h.

Header files should not use any "#if defined (HAVE_FEATURE)" conditionals. This is not quite true yet, but we are almost there. No new conditionals may be added.

C++ features

references

Use references when passing variables that will be changed by a subroutine rather than the C-style method of passing pointers.

good bad
void foo (int& a_ref)
{
  // foo changes content of `a_ref`
  a_ref = a_ref + 1;
}

void bar ()
{
  int a = 42;
  foo (a);
}
void foo (int *a_ptr)
{
  // foo changes content of `a_ptr`
  *a_ptr = *aptr + 1;
}

void bar ()
{
  int a = 42;
  foo (&a);
}

When passing variables that are large, but will not be changed in a subroutine (read-only), consider using 'const' references. This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.

good bad
void foo (const std::string& str_ref)
{
  // foo does not change content of `str_ref`
}

void bar ()
{
  std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()");
  foo (str);
}
void foo (std::string str_copy)
{
  // foo does not change content of `str_copy`
}

void bar ()
{
  std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()");
  foo (str);
}

std::string

When an empty string is required, use "", rather than creating an empty string object with std::string ().

auto

Use of auto is allowed only where it helps readability and local variables.

  • Never use auto for class members.
  • Do not use auto unless the type really is obscure.
  • Beware of copy when using auto in for loops. Pass by reference and use const unless you're dealing with simple types such as int. See 'auto' uses and for-range loops on the maintainers mailing list for more details.

C++ style casting

Always use one of the four C++ long style casting forms (static_cast, dynamic_cast, reinterpret_cast, const_cast) rather than C-style forms (type cast (new_type) variable or the function form new_type (variable)).

C++11 features

A C++11 compatible compiler is required for building Octave. Please make use of all C++11 features.

C++14, C++17, C++20 features

Try to avoid C++14, C++17, or C++20 features. Octave is widely used in very old systems and we want them to be able to use up to date versions of Octave. Building a recent compiler in such systems is not a trivial task so the limitation must happen in Octave.

If the implementation using a C++14, C++17, or C++20 feature is very beneficial, make it optional via configure feature detection or also implement an alternative code in the absence of said feature. In any case, please get in contact with the Octave maintainers on Discourse.

#if defined (HAVE_THIS_C14_FEATURE)
  // code that really needs it
#else
  // alternative code in its absence
#endif

Doxygen

Doxygen documentation can be a great help when developing octave however the current state has a lot of room for improvement. For more information about Doxygen in Octave look at Doxygen.

Doxygen Style Guide

Doxygen allows for a variety of commenting styles. In order to maintain uniformity across the entire project the following rules should be applied:

  • For Doxygen comments use only //! and NOT /*! ... */, regardless of the size of the block comment
  • Use @ for any Doxygen Special Commands
  • Use as little formatting as possible. Restrict to Markdown and avoid HTML-markup.
  • Do NOT use the @brief command, the first sentence will automatically be used as the summary description.
  • The first sentence should describe briefly what the function does and end with a period.
  • Leave a blank line between the Doxygen comment and function definition.

An example of properly used Doxygen would look like:

//! Does something interesting with its arguments.
//!
//! Long comment with **bold** special commands.
//!
//! @param some_param Really should figure out what to do.
//! @param another_param Does something cool with @p some_param.
//!
//! And some example using syntax highlighting:
//!
//! @code{.cc}
//! double v = 1.0;
//! int n = 2;
//! some_function (v, n);
//! @endcode

void
some_function (double some_param, int another_param)
{
  // ...
}

Comments

FIXME notes

The preferred comment mark for places that may need further attention is with FIXME: comments.