Octave Basics: Difference between revisions
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=== Programming elements === | === Programming elements === | ||
< | <code>==</code> , <code>></code> , <code><</code> , <code>>=</code> , <code><=</code> , <code>!=</code> , <code>|</code> , <code>||</code> , <code>&</code> , <code>&&</code> , <code>!</code> , <code>~</code> , <code>if</code> , <code>else</code> , <code>elseif</code> , <code>for</code> , <code>while</code> , <code>end</code> , <code>break</code> , <code>continue</code> , <code>pause</code> | ||
<syntaxhighlight lang="octave"> | <syntaxhighlight lang="octave"> |
Latest revision as of 18:36, 14 June 2019
For the meaning of operators, see the GNU Octave manual.
The very basics[edit]
+
, -
, *
, /
, ^
, pi
, I
, e
, inf
, eps
, sin
, cos
, tan
, exp
, log
, log10
, abs
, sqrt
, sign
, round
, ceil
, floor
, fix
, =
, ,
, ;
, who
, clear
, help
, lookfor
x = pi, y = floor (sin (x)), z = log (exp (2013)), z / inf
Vectors and matrices[edit]
:
, .*
, ./
, .^
, '
, .'
, \
, length
, numel
, size
, zeros
, ones
, eye
, diag
, rand
, det
, trace
, inv
, lu
, eig
, cond
, expm
x = 1:5, x(:), x(2:4), A = [11 12; 21, 22], A(1,1:end)
Graphics[edit]
plot
, semilogx
, semilogy
, loglog
, contour
, quiver
, surf
, mesh
, meshgrid
, xlabel
, ylabel
, zlabel
, title
, grid
, axis
, hold
, subplot
, figure
, print
t = 0:0.01*pi:21*pi; x = sin (t).*(exp (cos (t)) - 2*cos (4*t) + sin (t/12).^5); y = cos (t).*(exp (cos (t)) - 2*cos (4*t) + sin (t/12).^5); plot(x, y)
Scripts and functions[edit]
@
, function
, return
, nargin
, nargout
, varargin
, varargout
, feval
, eval
f = @(x) x.^2, f(1:10)
function v = cossum (x, n) v = cumsum (repmat (cos (x), 1, n));
Programming elements[edit]
==
, >
, <
, >=
, <=
, !=
, |
, ||
, &
, &&
, !
, ~
, if
, else
, elseif
, for
, while
, end
, break
, continue
, pause
for i = 1:5 if (i < 3) disp (i) else disp (i^2) endif endfor