C++ style guide: Difference between revisions

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=== Line Length ===
=== Line Length ===


Maximal length of source lines is 79 characters.
There is no fixed line length.  In general, strive for clarity and readability and use your own judgement.
 
Everyone has access to monitors with more than 80 columns, but even so, exceptionally long lines can be hard to read.  However, keeping code together on a line that is logically one unit does improve readability.


=== Indentation ===
=== Indentation ===


* Use only spaces.
* Use only spaces, with 2 spaces per indent.
* Tabs are prohibited.
* Tabs are prohibited.
* Indent with 2 spaces at a time.
 
==== Functions, class, struct, enum ====
 
The curly braces defining the beginning and end of the block should appear on their own line.
 
The braces should not be indented, i.e., they align at the same indentation level as the keyword such as {{codeline|class}}.
 
The body of the block is indented.
 
Note that class access specifiers {{codeline|public}}, {{codeline|protected}}, {{codeline|private}} are not indented.
 
Example:
 
<syntaxhighlight lang="cpp">
class MatrixType
{
public:
  enum matrix_type
  {
    Unknown = 0,
    Full,
    Rectangular
  };
 
}
</syntaxhighlight>


==== Control structures (if, while, ...) ====
==== Control structures (if, while, ...) ====


When indenting, indent the statement after control
When indenting, indent the statement after control structures (like {{codeline|if}}, {{codeline|while}}, etc.).
structures (like {{codeline|if}}, {{codeline|while}}, etc.). If there
 
is a compound statement, indent ''both'' the curly braces and the
If there is a compound statement, indent ''both'' the curly braces and the body of the statement (so that the body gets indented by ''two'' indents).
body of the statement (so that the body gets indented by ''two''
indents).


Example:
Example:
Line 38: Line 63:
</syntaxhighlight>
</syntaxhighlight>


If you have nested {{codeline|if}} statements, use extra braces for extra
If you have nested {{codeline|if}} statements, use extra braces for extra clarification.
clarification.
 
==== Switch statements ====
 
Indent ''both'' the curly braces and the body of the switch statement (so that the body gets indented by ''two'' indents).
 
However, the {{codeline|case}} statement is not doubly indented and instead aligns with the first brace.
 
<syntaxhighlight lang="cpp">
switch (info)
  {
  case -1:
    {
      cout << "function failed\n";
      return false;
    }
 
  case 0:
    return true;
  }
</syntaxhighlight>
 
==== #ifdef directives ====
 
Indent code that follows a conditional processor directive such as {{codeline|#ifdef}} or {{codeline|#else}}.
 
Example
 
<syntaxhighlight lang="cpp">
#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif
</syntaxhighlight>
 
The '#' character may also be placed with the directive rather than remaining in column 1 if this looks better.


==== Split long expressions ====
==== Split long expressions ====
Line 54: Line 112:
</syntaxhighlight>
</syntaxhighlight>


=== Non indenting whitespace ===
==== Optional braces ====


Consider putting extra braces around a multi-line expression to make it
Consider putting extra braces around a multi-line expression to make it
Line 60: Line 118:
put extra braces anywhere if it improves clarity.
put extra braces anywhere if it improves clarity.


The negation operator is written with a space between the operator
=== Pointer and Reference appearance ===
and its target, e.g., {{codeline|! A}}.


Declarations of pointers have the '*' character cuddled with the name of the variable.
Declarations of pointers have the '*' character cuddled with the ''name'' of the variable.


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 69: Line 126:
</syntaxhighlight>
</syntaxhighlight>


However, references have the '&' character cuddled with the type of the variable.
However, references have the '&' character cuddled with the ''type'' of the variable.


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
unsigned int& reference_variable;
unsigned int& reference_variable;
</syntaxhighlight>
</syntaxhighlight>
=== Miscellaneous ===
The negation operator is written with a space between the operator
and its target, e.g., {{codeline|! A}}.


=== Function headers ===
=== Function headers ===


Format function headers like this:
In general, in non-header files, format function headers like this:


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 87: Line 149:
The return type of the function and any modifiers are specified on the first
The return type of the function and any modifiers are specified on the first
line.  The function name on the second line should start in column 1, and
line.  The function name on the second line should start in column 1, and
multi-line argument lists should be aligned on the first char after the open
multi-line argument lists should be aligned on the first character after the open
parenthesis.  You should put a space before the left open parenthesis and after
parenthesis.  Put a space before the left open parenthesis and after
commas, for both function definitions and function calls.
commas, for both function definitions and function calls.
For header files, or in class definitions, it may look better not to split the return type from the rest of the function header.  Use your own judgement.
=== Class declarations ===
The access specifier ({{codeline|public}}, {{codeline|protected}}, {{codeline|private}}) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "{{codeline|class}}" = "{{codeline|private}}").
Within a class, the different access blocks should appear in the order 1) {{codeline|public}}, 2) {{codeline|protected}}, 3) {{codeline|private}}.
Within an access block, member functions (methods) should be specified before member variables.  If there are both member functions and member variables use
    //--------
between the sections to visually separate the two categories.


=== Namespace ===
=== Namespace ===


All code should be in the octave namespace.  This is an ongoing project.  We
All code should be in the {{codeline|octave}} namespace or in a namespace below it.
are still moving existing classes into namespaces but all new classes
should go somewhere into the "octave" namespace.  There is 1 extra level for namespaces
inside octave to be used with care, we don't want too many namespaces.
Ask before creating a new namespace.


* Indent namespaces as any other block.  Emacs and other editors can do this automatically.
Namespaces should start and stop using the special macros {{codeline|OCTAVE_BEGIN_NAMESPACE(XXX)}} and {{codeline|OCTAVE_END_NAMESPACE(XXX)}}. There is no indentation of code that is placed into namespaces using these macros.
* Define namespace on the .cc files;
* Do not use "using X" directives;
* Do not declare anything on the std namespace;


{{Code|namespace style on a .h file|<syntaxhighlight lang="cpp">
Example
// Note indentation
 
namespace octave
{{Code|Use of namespace macros|<syntaxhighlight lang="cpp">
{
OCTAVE_BEGIN_NAMESPACE(octave)
  namespace math
 
  {
OCTAVE_BEGIN_NAMESPACE(math)
    class foo
 
    {
template <typename T>
    public:
void
      foo (...);
umfpack_report_control (const double *Control);
    };
 
  }
OCTAVE_END_NAMESPACE(math)
}
OCTAVE_END_NAMESPACE(octave)
</syntaxhighlight>}}
</syntaxhighlight>}}


{{Code|namespace style on a .cc file|<syntaxhighlight lang="cpp">
If bare namespace directives must be used, as occasionally is required in Qt code, then the code within the namespace should be indented.
// Note indentation and that functions are not defined
 
// as "octave::math::foo:foo"
{{Code|bare namespace usage|<syntaxhighlight lang="cpp">
// Note indentation and that functions are not defined as "octave::math::foo:foo"
namespace octave
namespace octave
{
{
Line 133: Line 203:
}
}
</syntaxhighlight>}}
</syntaxhighlight>}}
==== Other Guidelines ====
* Do not use {{codeline|using XXX;}} directives
* Do not declare anything on the {{codeline|std::}} namespace


== Naming ==
== Naming ==


Use lowercase names if possible. Uppercase is acceptable for variable
Use lowercase names if possible. Uppercase is acceptable for variable names consisting of 1-2 letters. Do not use mixed case (a.k.a. CamelCase) names.
names consisting of 1-2 letters. Do not use mixed case names.
 
=== Member Variables ===
 
Member variables should use the prefix "m_" whenever possible.
 
=== Class Variables ===
 
Class variables should use the prefix "s_" (for "static") whenever possible.
 
=== Filenames ===


As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file.  For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password".


== Header Files ==
== Header Files ==
Line 212: Line 296:
|}
|}


When passing variables that are large, but will not be changed in a subroutine (read-only), consider using 'const' references.  This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.
When passing variables that are large, but will not be changed in a subroutine (read-only), use {{codeline|const}} references.  This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.


{| class="wikitable"
{| class="wikitable"
Line 219: Line 303:
|-
|-
| <syntaxhighlight lang="c++">
| <syntaxhighlight lang="c++">
void foo (const int& a_ref)
void foo (const std::string& str_ref)
{
{
   // foo does not change content of `a_ref`
   // foo does not change content of `str_ref`
}
}


void bar ()
void bar ()
{
{
   int a = 42;
   std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()");
   foo (a);
   foo (str);
}
}
</syntaxhighlight>
</syntaxhighlight>
| <syntaxhighlight lang="c++">
| <syntaxhighlight lang="c++">
void foo (int& a_ref)
void foo (std::string str_copy)
{
{
   // foo does not change content of `a_ref`
   // foo does not change content of `str_copy`
}
}


void bar ()
void bar ()
{
{
   int a = 42;
   std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()");
   foo (a);
   foo (str);
}
}
</syntaxhighlight>
</syntaxhighlight>
|}
|}
=== new/delete ===
Pointers that will be allocated memory with {{codeline|new}} should be initialized with the C++ literal {{codeline|nullptr}}, not the numerical value 0 or the macro {{codeline|NULL}}.
The {{codeline|delete}} keyword accepts {{codeline|nullptr}} and programmers should not put an {{codeline|if (ptr)}} guard around {{codeline|delete}}.
{| class="wikitable"
! style="color:green;" | good
! style="color:darkred;" | bad
|-
| <syntaxhighlight lang="c++">
delete ptr;
</syntaxhighlight>
| <syntaxhighlight lang="c++">
if (ptr)
  delete ptr;
</syntaxhighlight>
|}
=== lambda expressions ===
When capturing variables from the surrounding function, explicitly list the variables being captured rather than relying on a default capture by value (`[=]`) or by reference (`[&]`).  This more clearly captures the programmer's intent and makes the code more understandable.


=== std::string ===
=== std::string ===

Latest revision as of 02:18, 20 February 2024

A lot of GNU Octave is written in C++. This document details the C++ style used by the GNU Octave project.

Being part of the GNU project, Octave inherits the GNU coding standards.

See also the GNU Octave Octave style guide for how to write m-files.

Formatting[edit]

Line Length[edit]

There is no fixed line length. In general, strive for clarity and readability and use your own judgement.

Everyone has access to monitors with more than 80 columns, but even so, exceptionally long lines can be hard to read. However, keeping code together on a line that is logically one unit does improve readability.

Indentation[edit]

  • Use only spaces, with 2 spaces per indent.
  • Tabs are prohibited.

Functions, class, struct, enum[edit]

The curly braces defining the beginning and end of the block should appear on their own line.

The braces should not be indented, i.e., they align at the same indentation level as the keyword such as class.

The body of the block is indented.

Note that class access specifiers public, protected, private are not indented.

Example:

class MatrixType
{
public:
  enum matrix_type
  {
    Unknown = 0,
    Full,
    Rectangular
  };

}

Control structures (if, while, ...)[edit]

When indenting, indent the statement after control structures (like if, while, etc.).

If there is a compound statement, indent both the curly braces and the body of the statement (so that the body gets indented by two indents).

Example:

if (have_args)
  {
    idx.push_back (first_args);
    have_args = false;
  }
else
  idx.push_back (make_value_list (args, arg_nm, tmp));

If you have nested if statements, use extra braces for extra clarification.

Switch statements[edit]

Indent both the curly braces and the body of the switch statement (so that the body gets indented by two indents).

However, the case statement is not doubly indented and instead aligns with the first brace.

switch (info)
  {
  case -1:
    {
      cout << "function failed\n";
      return false;
    }

  case 0:
    return true;
  }

#ifdef directives[edit]

Indent code that follows a conditional processor directive such as #ifdef or #else.

Example

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

The '#' character may also be placed with the directive rather than remaining in column 1 if this looks better.

Split long expressions[edit]

Split long expressions in such a way that a continuation line starts with an operator rather than identifier. If the split occurs inside braces, continuation should be aligned with the first char after the innermost braces enclosing the split. Example:

SVD::type type = ((nargout == 0 || nargout == 1)
                  ? SVD::sigma_only
                  : (nargin == 2) ? SVD::economy : SVD::std);

Optional braces[edit]

Consider putting extra braces around a multi-line expression to make it more readable, even if they are not necessary. Also, do not hesitate to put extra braces anywhere if it improves clarity.

Pointer and Reference appearance[edit]

Declarations of pointers have the '*' character cuddled with the name of the variable.

unsigned int *pointer_variable;

However, references have the '&' character cuddled with the type of the variable.

unsigned int& reference_variable;

Miscellaneous[edit]

The negation operator is written with a space between the operator and its target, e.g., ! A.

Function headers[edit]

In general, in non-header files, format function headers like this:

static bool
matches_patterns (const string_vector& patterns, int pat_idx,
                  int num_pat, const std::string& name)

The return type of the function and any modifiers are specified on the first line. The function name on the second line should start in column 1, and multi-line argument lists should be aligned on the first character after the open parenthesis. Put a space before the left open parenthesis and after commas, for both function definitions and function calls.

For header files, or in class definitions, it may look better not to split the return type from the rest of the function header. Use your own judgement.

Class declarations[edit]

The access specifier (public, protected, private) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "class" = "private").

Within a class, the different access blocks should appear in the order 1) public, 2) protected, 3) private.

Within an access block, member functions (methods) should be specified before member variables. If there are both member functions and member variables use

   //--------

between the sections to visually separate the two categories.

Namespace[edit]

All code should be in the octave namespace or in a namespace below it.

Namespaces should start and stop using the special macros OCTAVE_BEGIN_NAMESPACE(XXX) and OCTAVE_END_NAMESPACE(XXX). There is no indentation of code that is placed into namespaces using these macros.

Example

Code: Use of namespace macros
OCTAVE_BEGIN_NAMESPACE(octave)

OCTAVE_BEGIN_NAMESPACE(math)

template <typename T>
void
umfpack_report_control (const double *Control);

OCTAVE_END_NAMESPACE(math)
OCTAVE_END_NAMESPACE(octave)

If bare namespace directives must be used, as occasionally is required in Qt code, then the code within the namespace should be indented.

Code: bare namespace usage
// Note indentation and that functions are not defined as "octave::math::foo:foo"
namespace octave
{
  namespace math
  {
    foo::foo (...)
    {
      ...;
    }
  }
}

Other Guidelines[edit]

  • Do not use using XXX; directives
  • Do not declare anything on the std:: namespace

Naming[edit]

Use lowercase names if possible. Uppercase is acceptable for variable names consisting of 1-2 letters. Do not use mixed case (a.k.a. CamelCase) names.

Member Variables[edit]

Member variables should use the prefix "m_" whenever possible.

Class Variables[edit]

Class variables should use the prefix "s_" (for "static") whenever possible.

Filenames[edit]

As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file. For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password".

Header Files[edit]

Order of Includes[edit]

In source files (not headers files), use the following order with an empty line between each section:

  1. config.h
  2. The C++ wrappers for C headers (cstdlib, cassert, etc.)
  3. C++ standard library headers (iostream, list, map, etc.)
  4. Other library header files (glpk.h, curl.h, etc., should be protected by #if defined (HAVE_FOO_H) since they may be missing on the build system)
  5. Octave's liboctave headers
  6. Octave's libinterp headers
  7. Octave's libgui headers

Other POSIX headers (sys/types.h, unistd.h, etc., should not be included directly into Octave sources. For portability, use a wrapper function. Anything you need is probably already available as a wrapper around a function or header provided by gnulib. See the files in liboctave/wrappers. This is necessary because although gnulib is great for portability, it does not generally work well with C++.

Similarly, Windows headers should not be included directly into Octave sources. Wrappers that provide the needed functionality in an OS-independent way should be used instead. This is almost always possible and there are many examples in the Octave sources.

Each grouping of header files should be alphabetized unless there is some specific reason to not do that. The only case where that is true is in oct-parse.in.yy and there is a comment in the file for that one.

There is a strict ordering of header files/libraries that must be followed. There are no exceptions to these rules:

  • The functions in liboctave/wrappers may only use headers and symbols from gnulib, standard libraries, or OS-dependent libraries. They must not use any headers or symbols from other parts of liboctave, libinterp, or libgui.
  • liboctave must not use any headers or symbols from libinterp or libgui. It must be fully functional without the interpreter or GUI.
  • libinterp must not use any headers or symbols from libgui. It must be fully functional without the GUI.

As much as possible, header files should be independent of other header files.

Header files must not include config.h. Instead, they should begin by including octave-config.h.

Header files should not use any "#if defined (HAVE_FEATURE)" conditionals. This is not quite true yet, but we are almost there. No new conditionals may be added.

C++ features[edit]

references[edit]

Use references when passing variables that will be changed by a subroutine rather than the C-style method of passing pointers.

good bad
void foo (int& a_ref)
{
  // foo changes content of `a_ref`
  a_ref = a_ref + 1;
}

void bar ()
{
  int a = 42;
  foo (a);
}
void foo (int *a_ptr)
{
  // foo changes content of `a_ptr`
  *a_ptr = *aptr + 1;
}

void bar ()
{
  int a = 42;
  foo (&a);
}

When passing variables that are large, but will not be changed in a subroutine (read-only), use const references. This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.

good bad
void foo (const std::string& str_ref)
{
  // foo does not change content of `str_ref`
}

void bar ()
{
  std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()");
  foo (str);
}
void foo (std::string str_copy)
{
  // foo does not change content of `str_copy`
}

void bar ()
{
  std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()");
  foo (str);
}

new/delete[edit]

Pointers that will be allocated memory with new should be initialized with the C++ literal nullptr, not the numerical value 0 or the macro NULL.

The delete keyword accepts nullptr and programmers should not put an if (ptr) guard around delete.

good bad
delete ptr;
if (ptr)
  delete ptr;

lambda expressions[edit]

When capturing variables from the surrounding function, explicitly list the variables being captured rather than relying on a default capture by value (`[=]`) or by reference (`[&]`). This more clearly captures the programmer's intent and makes the code more understandable.

std::string[edit]

When an empty string is required, use "", rather than creating an empty string object with std::string ().

auto[edit]

Use of auto is allowed only where it helps readability and local variables.

  • Never use auto for class members.
  • Do not use auto unless the type really is obscure.
  • Beware of copy when using auto in for loops. Pass by reference and use const unless you're dealing with simple types such as int. See 'auto' uses and for-range loops on the maintainers mailing list for more details.

C++ style casting[edit]

Always use one of the four C++ long style casting forms (static_cast, dynamic_cast, reinterpret_cast, const_cast) rather than C-style forms (type cast (new_type) variable or the function form new_type (variable)).

C++11 features[edit]

A C++11 compatible compiler is required for building Octave. Please make use of all C++11 features.

C++14, C++17, C++20 features[edit]

Try to avoid C++14, C++17, or C++20 features. Octave is widely used in very old systems and we want them to be able to use up to date versions of Octave. Building a recent compiler in such systems is not a trivial task so the limitation must happen in Octave.

If the implementation using a C++14, C++17, or C++20 feature is very beneficial, make it optional via configure feature detection or also implement an alternative code in the absence of said feature. In any case, please get in contact with the Octave maintainers on Discourse.

#if defined (HAVE_THIS_C14_FEATURE)
  // code that really needs it
#else
  // alternative code in its absence
#endif

Doxygen[edit]

Doxygen documentation can be a great help when developing octave however the current state has a lot of room for improvement. For more information about Doxygen in Octave look at Doxygen.

Doxygen Style Guide[edit]

Doxygen allows for a variety of commenting styles. In order to maintain uniformity across the entire project the following rules should be applied:

  • For Doxygen comments use only //! and NOT /*! ... */, regardless of the size of the block comment
  • Use @ for any Doxygen Special Commands
  • Use as little formatting as possible. Restrict to Markdown and avoid HTML-markup.
  • Do NOT use the @brief command, the first sentence will automatically be used as the summary description.
  • The first sentence should describe briefly what the function does and end with a period.
  • Leave a blank line between the Doxygen comment and function definition.

An example of properly used Doxygen would look like:

//! Does something interesting with its arguments.
//!
//! Long comment with **bold** special commands.
//!
//! @param some_param Really should figure out what to do.
//! @param another_param Does something cool with @p some_param.
//!
//! And some example using syntax highlighting:
//!
//! @code{.cc}
//! double v = 1.0;
//! int n = 2;
//! some_function (v, n);
//! @endcode

void
some_function (double some_param, int another_param)
{
  // ...
}

Comments[edit]

FIXME notes[edit]

The preferred comment mark for places that may need further attention is with FIXME: comments.