C++ style guide: Difference between revisions
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=== Function headers === | === Function headers === | ||
In general, in non-header files, format function headers like this: | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
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The return type of the function and any modifiers are specified on the first | The return type of the function and any modifiers are specified on the first | ||
line. The function name on the second line should start in column 1, and | line. The function name on the second line should start in column 1, and | ||
multi-line argument lists should be aligned on the first | multi-line argument lists should be aligned on the first character after the open | ||
parenthesis. | parenthesis. Put a space before the left open parenthesis and after | ||
commas, for both function definitions and function calls. | commas, for both function definitions and function calls. | ||
For header files, or in class definitions, it may look better not to split the return type from the rest of the function header. Use your own judgement. | |||
=== Class declarations === | === Class declarations === |
Revision as of 22:24, 20 December 2023
A lot of GNU Octave is written in C++. This document details the C++ style used by the GNU Octave project.
Being part of the GNU project, Octave inherits the GNU coding standards.
See also the GNU Octave Octave style guide for how to write m-files.
Formatting
Line Length
There is no fixed line length. In general, strive for clarity and readability and use your own judgement.
Everyone has access to monitors with more than 80 columns, but even so, exceptionally long lines can be hard to read. However, keeping code together on a line that is logically one unit does improve readability.
Indentation
- Use only spaces, with 2 spaces per indent.
- Tabs are prohibited.
Functions, class, struct, enum
The curly braces defining the beginning and end of the block should appear on their own line.
The braces should not be indented, i.e., they align at the same indentation level as the keyword such as class
.
The body of the block is indented.
Example:
class MatrixType
{
public:
enum matrix_type
{
Unknown = 0,
Full,
Rectangular
};
}
Control structures (if, while, ...)
When indenting, indent the statement after control structures (like if
, while
, etc.).
If there is a compound statement, indent both the curly braces and the body of the statement (so that the body gets indented by two indents).
Example:
if (have_args)
{
idx.push_back (first_args);
have_args = false;
}
else
idx.push_back (make_value_list (args, arg_nm, tmp));
If you have nested if
statements, use extra braces for extra clarification.
Split long expressions
Split long expressions in such a way that a continuation line starts with an operator rather than identifier. If the split occurs inside braces, continuation should be aligned with the first char after the innermost braces enclosing the split. Example:
SVD::type type = ((nargout == 0 || nargout == 1)
? SVD::sigma_only
: (nargin == 2) ? SVD::economy : SVD::std);
Optional braces
Consider putting extra braces around a multi-line expression to make it more readable, even if they are not necessary. Also, do not hesitate to put extra braces anywhere if it improves clarity.
Pointer and Reference appearance
Declarations of pointers have the '*' character cuddled with the name of the variable.
unsigned int *pointer_variable;
However, references have the '&' character cuddled with the type of the variable.
unsigned int& reference_variable;
Miscellaneous
The negation operator is written with a space between the operator
and its target, e.g., ! A
.
Function headers
In general, in non-header files, format function headers like this:
static bool
matches_patterns (const string_vector& patterns, int pat_idx,
int num_pat, const std::string& name)
The return type of the function and any modifiers are specified on the first line. The function name on the second line should start in column 1, and multi-line argument lists should be aligned on the first character after the open parenthesis. Put a space before the left open parenthesis and after commas, for both function definitions and function calls.
For header files, or in class definitions, it may look better not to split the return type from the rest of the function header. Use your own judgement.
Class declarations
The access specifier (public
, protected
, private
) should always be stated rather than relying on the C++ language defaults for a particular object (for example, "class
" = "private
").
Within a class, the different access blocks should appear in the order 1) public
, 2) protected
, 3) private
.
Within an access block, member functions should be specified before member variables. If there are both member functions and member variables use
//--------
between the sections to visually separate the two categories.
Namespace
All code should be in the octave namespace. This is an ongoing project. We are still moving existing classes into namespaces but all new classes should go somewhere into the "octave" namespace. There is 1 extra level for namespaces inside octave to be used with care, we don't want too many namespaces. Ask before creating a new namespace.
- Indent namespaces as any other block. Emacs and other editors can do this automatically.
- Define namespace on the .cc files;
- Do not use "using X" directives;
- Do not declare anything on the std namespace;
Code: namespace style on a .h file |
// Note indentation
namespace octave
{
namespace math
{
class foo
{
public:
foo (...);
};
}
}
|
Code: namespace style on a .cc file |
// Note indentation and that functions are not defined
// as "octave::math::foo:foo"
namespace octave
{
namespace math
{
foo::foo (...)
{
...;
}
}
}
|
Naming
Use lowercase names if possible. Uppercase is acceptable for variable names consisting of 1-2 letters. Do not use mixed case names.
Member Variables
Member variables should use the prefix "m_" whenever possible.
Class Variables
Class variables should use the prefix "s_" (for "static") whenever possible.
Filenames
As with m-files, the file name of a C++ source file containing a class should match the name of the class defined within the file. For example, "password.h" defines the class "password" rather than "passwd.h" which is a common abbreviation for "password".
Header Files
Order of Includes
In source files (not headers files), use the following order with an empty line between each section:
- config.h
- The C++ wrappers for C headers (cstdlib, cassert, etc.)
- C++ standard library headers (iostream, list, map, etc.)
- Other library header files (glpk.h, curl.h, etc., should be protected by
#if defined (HAVE_FOO_H)
since they may be missing on the build system) - Octave's liboctave headers
- Octave's libinterp headers
- Octave's libgui headers
Other POSIX headers (sys/types.h, unistd.h, etc., should not be included directly into Octave sources. For portability, use a wrapper function. Anything you need is probably already available as a wrapper around a function or header provided by gnulib. See the files in liboctave/wrappers. This is necessary because although gnulib is great for portability, it does not generally work well with C++.
Similarly, Windows headers should not be included directly into Octave sources. Wrappers that provide the needed functionality in an OS-independent way should be used instead. This is almost always possible and there are many examples in the Octave sources.
Each grouping of header files should be alphabetized unless there is some specific reason to not do that. The only case where that is true is in oct-parse.in.yy and there is a comment in the file for that one.
There is a strict ordering of header files/libraries that must be followed. There are no exceptions to these rules:
- The functions in liboctave/wrappers may only use headers and symbols from gnulib, standard libraries, or OS-dependent libraries. They must not use any headers or symbols from other parts of liboctave, libinterp, or libgui.
- liboctave must not use any headers or symbols from libinterp or libgui. It must be fully functional without the interpreter or GUI.
- libinterp must not use any headers or symbols from libgui. It must be fully functional without the GUI.
As much as possible, header files should be independent of other header files.
Header files must not include config.h. Instead, they should begin by including octave-config.h.
Header files should not use any "#if defined (HAVE_FEATURE)" conditionals. This is not quite true yet, but we are almost there. No new conditionals may be added.
C++ features
references
Use references when passing variables that will be changed by a subroutine rather than the C-style method of passing pointers.
good | bad |
---|---|
void foo (int& a_ref)
{
// foo changes content of `a_ref`
a_ref = a_ref + 1;
}
void bar ()
{
int a = 42;
foo (a);
}
|
void foo (int *a_ptr)
{
// foo changes content of `a_ptr`
*a_ptr = *aptr + 1;
}
void bar ()
{
int a = 42;
foo (&a);
}
|
When passing variables that are large, but will not be changed in a subroutine (read-only), consider using 'const' references. This helps avoid overflowing the finite stack capacity of a program while still ensuring that read-only access is enforced.
good | bad |
---|---|
void foo (const std::string& str_ref)
{
// foo does not change content of `str_ref`
}
void bar ()
{
std::string str ("This is a large variable, however as a reference it will take up just 8 bytes on the stack when passed to the subroutine foo()");
foo (str);
}
|
void foo (std::string str_copy)
{
// foo does not change content of `str_copy`
}
void bar ()
{
std::string str ("This is a large variable that will be copied on to the stack and passed as a temporary variable to the subroutine foo()");
foo (str);
}
|
std::string
When an empty string is required, use ""
, rather than creating an empty
string object with std::string ()
.
auto
Use of auto
is allowed only where it helps readability
and local variables.
- Never use auto for class members.
- Do not use
auto
unless the type really is obscure. - Beware of copy when using
auto
in for loops. Pass by reference and useconst
unless you're dealing with simple types such asint
. See 'auto' uses and for-range loops on the maintainers mailing list for more details.
C++ style casting
Always use one of the four C++ long style casting forms (static_cast
, dynamic_cast
, reinterpret_cast
, const_cast
) rather than C-style forms (type cast (new_type) variable
or the function form new_type (variable)
).
C++11 features
A C++11 compatible compiler is required for building Octave. Please make use of all C++11 features.
C++14, C++17, C++20 features
Try to avoid C++14, C++17, or C++20 features. Octave is widely used in very old systems and we want them to be able to use up to date versions of Octave. Building a recent compiler in such systems is not a trivial task so the limitation must happen in Octave.
If the implementation using a C++14, C++17, or C++20 feature is very beneficial, make it optional via configure
feature detection or also implement an alternative code in the absence of said feature. In any case, please get in contact with the Octave maintainers on Discourse.
#if defined (HAVE_THIS_C14_FEATURE)
// code that really needs it
#else
// alternative code in its absence
#endif
Doxygen
Doxygen documentation can be a great help when developing octave however the current state has a lot of room for improvement. For more information about Doxygen in Octave look at Doxygen.
Doxygen Style Guide
Doxygen allows for a variety of commenting styles. In order to maintain uniformity across the entire project the following rules should be applied:
- For Doxygen comments use only
//!
and NOT/*! ... */
, regardless of the size of the block comment - Use
@
for any Doxygen Special Commands - Use as little formatting as possible. Restrict to Markdown and avoid HTML-markup.
- Do NOT use the
@brief
command, the first sentence will automatically be used as the summary description. - The first sentence should describe briefly what the function does and end with a period.
- Leave a blank line between the Doxygen comment and function definition.
An example of properly used Doxygen would look like:
//! Does something interesting with its arguments.
//!
//! Long comment with **bold** special commands.
//!
//! @param some_param Really should figure out what to do.
//! @param another_param Does something cool with @p some_param.
//!
//! And some example using syntax highlighting:
//!
//! @code{.cc}
//! double v = 1.0;
//! int n = 2;
//! some_function (v, n);
//! @endcode
void
some_function (double some_param, int another_param)
{
// ...
}
Comments
FIXME notes
The preferred comment mark for places that may need further attention is
with FIXME:
comments.