International Characters Support: Difference between revisions

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=International Characters Set Support=
=ANSI=


The first widely character set was the 7-bits ANSI, with values ranging from 0 to 127. Being developped for English, it uses latin character set, but without accents and other punctuation signs.
The first widely character set was the 7-bits ANSI, with values ranging from 0 to 127. Being developped for English, it uses latin character set, but without accents and other punctuation signs.


The following list contains articles that used GNU Octave.  
In the '80s, extensions were provided by using 8-bits character tables, whose characters 128 to 255 where used to encode the missing values. But there were so many that those 128 values were not enough. So a number of maps where defined. For instance, ISO-8859-1 for Western Europeans Languages, with letter for french: é, Nordic languages: Ø, a few symbols: ½, and so on.
Older articles were collected automatically and they might
Typical computer support consisted in early loading the adequate character map, then glyphs were rendered correctly.
appear in the list only because they cite the
 
[http://www.gnu.org/software/octave/doc/interpreter/index.html GNU Octave Manual],
The first issue with this approach is about convertion.
we are checking these publications manually, those that have been checked and confirmed are marked with "!"
those marked with a "?" could not be checked due to access restrictions.

Revision as of 07:38, 1 April 2014

ANSI

The first widely character set was the 7-bits ANSI, with values ranging from 0 to 127. Being developped for English, it uses latin character set, but without accents and other punctuation signs.

In the '80s, extensions were provided by using 8-bits character tables, whose characters 128 to 255 where used to encode the missing values. But there were so many that those 128 values were not enough. So a number of maps where defined. For instance, ISO-8859-1 for Western Europeans Languages, with letter for french: é, Nordic languages: Ø, a few symbols: ½, and so on. Typical computer support consisted in early loading the adequate character map, then glyphs were rendered correctly.

The first issue with this approach is about convertion.